Answer by troien
Whenever you call Renderer.[material][1] or renderer.[materials][2], unity will create copy's of the Renderer's material(s) and return these copy's instead. And when you set it, it will clone the...
View ArticleAnswer by JosueMariscal
Loop through the materials. This will print them out... Renderer rend = go.GetComponent(); foreach (Material mat in rend.sharedMaterials) { Debug.Log(mat); }
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